Let’s create a simple scene with our rectangle set above the table. If we can randomise these edges, as with the garment maker, then we will get an even better level of realism. Max is only able to deform geometry along edge lines, so the more edges we have the better. In my example, we are going to use a rectangle with the garment maker modifier added to it.Ībove we have a plane on the Left and a rectangle on the right with the garment maker modifier added to it. Most geometry can have the cloth modifier added to it, but we need to be mindful of tessellation as this is how are fabric will bend. ![]() Let’s start with dropping a cloth onto a table. This is where the Cloth Modifier comes in, a simple-to-use set of tools that give you the ability to simulate the movement of cloth using real world forces such as gravity or wind. You may even be looking at creating an animation where you uncover your product from under a cloth as it is pulled clear. ![]() ![]() Imagine you want to model a realistic looking tablecloth, or a flag that appears to be blowing in the wind. You’ve modelled your scene, building, product in your chosen design product and now you want to add an extra level of realism in 3ds Max.
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